tag:blogger.com,1999:blog-3464110495317252246.post347839669914773771..comments2023-04-03T06:21:56.542-07:00Comments on Programmer's Ranch: Unity3D: Space Invaders (Part 5 - Behaviour)Daniel D'Agostinohttp://www.blogger.com/profile/03674104019613318379noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3464110495317252246.post-44714337567152106432015-05-07T16:38:19.293-07:002015-05-07T16:38:19.293-07:00WHAT!!! nooooooo!!!! i came this far! i learned so...WHAT!!! nooooooo!!!! i came this far! i learned so much! its quite a cliffhanger you left me on :PAnonymoushttps://www.blogger.com/profile/03080738702649860839noreply@blogger.comtag:blogger.com,1999:blog-3464110495317252246.post-20044662313826109642015-05-07T16:20:00.300-07:002015-05-07T16:20:00.300-07:00well i dont know if its the right solution, but i ...well i dont know if its the right solution, but i put the alien and the alien bullet on the same layer thingie (had to make a new layer, called it enemy, and it was in the 8th slot)... then used:<br /><br />Physics.IgnoreLayerCollision(8, 8, true);<br /><br />in the alien bullet script, and as if the magic the collisions were ignored between the alien bullet and the alien box! :) Anonymoushttps://www.blogger.com/profile/03080738702649860839noreply@blogger.comtag:blogger.com,1999:blog-3464110495317252246.post-67440605174316670512015-05-07T15:58:15.513-07:002015-05-07T15:58:15.513-07:00WHAT!!! nooooooo!!!! i came this far! i learned so...WHAT!!! nooooooo!!!! i came this far! i learned so much! its quite a cliffhanger you left me on :PAnonymoushttps://www.blogger.com/profile/03080738702649860839noreply@blogger.com